Mark Kobrin
Mark Kobrin
Art Director - XBOX, Microsoft
Seattle, United States of America

Skills

Art DirectionCharacter ModelingCharacter DesignFacial Rigging & Animation

Software proficiency

Maya
Maya
Keyshot
Keyshot
Mudbox
Mudbox
ZBrush
ZBrush
Marmoset Toolbag
Marmoset Toolbag
Substance Designer
Substance Designer
Substance Painter
Substance Painter
Photoshop
Photoshop
Adobe Lightroom
Adobe Lightroom

Productions

  • Halo the master chief collection
    • Video Game
      Halo: The Master Chief Collection
    • Year
      2014
    • Role
      Character Artist
    • Company
      343, Microsoft
  • Kinectsports
    • Video Game
      Kinect Sports Rivals
    • Year
      2014
    • Role
      Character Artist
    • Company
      Rare, Microsoft
  • Avatarmark
    • Video Game
      Xbox Avatars
    • Year
      2012
    • Role
      Character Artist
    • Company
      XBOX, Microsoft
  • Riseoftheplanetoftheapes
    • Movie
      Rise of the Planet of the Apes
    • Year
      2011
    • Role
      Facial Modeler
    • Company
      Weta Digital
  • Theadventuresoftintin
    • Movie
      The Adventures of Tintin
    • Year
      2011
    • Role
      Facial Modeler
    • Company
      Weta Digital
  • Marsneedsmoms
    • Movie
      Mars Needs Mums
    • Year
      2011
    • Role
      Character Artist
    • Company
      Imagemovers Digital, Disney
  • Achristmascarol
    • Movie
      A Christmas Carol
    • Year
      2009
    • Role
      Character Modeler
    • Company
      Imagemovers Digital, Disney
  • Spider man web of shadows
    • Video Game
      Spider-Man: Web of Shadows
    • Year
      2008
    • Role
      Character Artist
    • Company
      Shaba Games, Activision

Experience

  • Art Director at Microsoft - XBOX Design
    Redmond, United States of America
    February 2014 - Present

    XBOX Avatars Design Lead.

    Working on the future of 3D identity

  • Character Artist at Microsoft - XBOX Game Studios
    Redmond, United States of America
    January 2013 - May 2014 (1 year 4 months)

    Central Media Publishing - XBOX Game Studios

    Part of an agile, adaptive, and altruistic multi functional strike team committed to working with partners and product teams to revolutionize consumer entertainment across all platforms and to set the bar high for all first-party entertainment experiences.

    Main partners : 343 Industries, Rare

  • Visual Designer II at Microsoft - XBOX Platform
    Redmond, United States of America
    May 2012 - December 2012 (7 months)

    Xbox Platform - XBOX Avatars Animation Team

  • Character Modeler at Atomic Fiction
    Emeryville
    September 2011 - December 2011 (3 months)

    Modeling for conceptual VFX shots for "The Walk"

  • Facial Modeler at Weta Digital
    Miramar, New Zealand
    August 2010 - August 2011 (1 year)

    Character and Facial Modeling for animation

    Rise of the Planet of the Apes (2011)

    Tintin (2011)

  • Character Modeler at Imagemovers Digital (Disney)
    Novato, United States of America
    March 2008 - May 2010 (2 years 2 months)

    “Mars Needs Moms” (2010)

    Face and face shapes sculpting.

    Character modeling.

    Environment modeling

    Costume modeling.

    “A Christmas Carol” (2009)

    Face and face shapes sculpting.

    Character modeling.

    Creature modeling.

    Shot finaling.

  • Character Artist at Shaba Games (Activision)
    San Francisco, United States of America
    June 2007 - December 2007 (6 months)

    Character artist and Zbrush support.

    "Spiderman - Web of Shadows - xbox360" (2008)