Video Games

Video Games

Video Games

Video Games

Central Media - establishing and upholding quality standards for video games on the Xbox Platform.

Central Media - establishing and upholding quality standards for video games on the Xbox Platform.

Central Media - establishing and upholding quality standards for video games on the Xbox Platform.

Central Media - establishing and upholding quality standards for video games on the Xbox Platform.

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Summary

Employer

Microsoft - XBOX Studios | Redmond, WA USA

Year

2013

Role & Responsibilities

Senior Character Artist | Central Media Member of an agile, adaptive and multifunctional strike team dedicated to establishing and upholding quality standards for all partner game products released on the XBOX Platform. My role included traveling and immersing myself within various 1P game studios to elevate the quality and design of in-game characters and their animation rigs.



  • Collaborated with Microsoft Research (MSR) to develop a Machine Learning technique that relies on Microsoft Kinect 2.0 hardware to stylize in-game characters to recreate the players in-game.


  • Collaborated with Rare to design a technology stack that combines:

    • Recursive PCA blendshape parameters.

    • Stylized facial feature blendshapes.

    • Facial expression blendshapes.


  • Collaborated with Rare's art directors and lead artists to define the Champion visual design language that includes body type, skin tone, facial features and hair.

Senior Character Artist | Central Media

Member of an agile, adaptive and multifunctional strike team dedicated to establishing and upholding quality standards for all partner game products released on the XBOX Platform. My role included traveling and immersing myself within various 1P game studios to elevate the quality and design of in-game characters and their animation rigs.



  • Collaborated with Microsoft Research (MSR) to develop a Machine Learning technique that relies on Microsoft Kinect 2.0 hardware to stylize in-game characters to recreate the players in-game.


  • Collaborated with Rare to design a technology stack that combines:

    • Recursive PCA blendshape parameters.

    • Stylized facial feature blendshapes.

    • Facial expression blendshapes.


  • Collaborated with Rare's art directors and lead artists to define the Champion visual design language that includes body type, skin tone, facial features and hair.

a

Summary

Employer

Microsoft - XBOX Studios | Redmond, WA USA

Year

2013

Projects

Halo: The Master Chief Collection - 343 Industries

Role & Responsibilities

Creature Design & Modeling

Collaborated with 343 to assist in redesigning and upscaling the Flood enemies for Halo: Master Chief Collection- 6 remastered halo games. Gamers can toggle between the legacy and new generation game assets on the go.

Original

Upscaled

Summary

Employer

Microsoft - XBOX Studios | Redmond, WA USA

Year

2013

Role & Responsibilities

Senior Character Artist | Central Media

Member of an agile, adaptive and multifunctional strike team dedicated to establishing and upholding quality standards for all partner game products released on the XBOX Platform. My role included traveling and immersing myself within various 1P game studios to elevate the quality and design of in-game characters and their animation rigs.



  • Collaborated with Microsoft Research (MSR) to develop a Machine Learning technique that relies on Microsoft Kinect 2.0 hardware to stylize in-game characters to recreate the players in-game.


  • Collaborated with Rare to design a technology stack that combines:

    • Recursive PCA blendshape parameters.

    • Stylized facial feature blendshapes.

    • Facial expression blendshapes.


  • Collaborated with Rare's art directors and lead artists to define the Champion visual design language that includes body type, skin tone, facial features and hair.

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