Video Games
Video Games
Video Games
Video Games
Central Media - establishing and upholding quality standards for video games on the Xbox Platform.
Central Media - establishing and upholding quality standards for video games on the Xbox Platform.
Central Media - establishing and upholding quality standards for video games on the Xbox Platform.
Central Media - establishing and upholding quality standards for video games on the Xbox Platform.
a
![](https://framerusercontent.com/images/VJzVWLMJ1PwqImPySiFmHD3FNrw.jpeg)
![](https://framerusercontent.com/images/VJzVWLMJ1PwqImPySiFmHD3FNrw.jpeg)
Summary
Employer
Microsoft - XBOX Studios | Redmond, WA USA
Year
2013
Role & Responsibilities
Senior Character Artist | Central Media Member of an agile, adaptive and multifunctional strike team dedicated to establishing and upholding quality standards for all partner game products released on the XBOX Platform. My role included traveling and immersing myself within various 1P game studios to elevate the quality and design of in-game characters and their animation rigs.
Collaborated with Microsoft Research (MSR) to develop a Machine Learning technique that relies on Microsoft Kinect 2.0 hardware to stylize in-game characters to recreate the players in-game.
Collaborated with Rare to design a technology stack that combines:
Recursive PCA blendshape parameters.
Stylized facial feature blendshapes.
Facial expression blendshapes.
Collaborated with Rare's art directors and lead artists to define the Champion visual design language that includes body type, skin tone, facial features and hair.
Senior Character Artist | Central Media
Member of an agile, adaptive and multifunctional strike team dedicated to establishing and upholding quality standards for all partner game products released on the XBOX Platform. My role included traveling and immersing myself within various 1P game studios to elevate the quality and design of in-game characters and their animation rigs.
Collaborated with Microsoft Research (MSR) to develop a Machine Learning technique that relies on Microsoft Kinect 2.0 hardware to stylize in-game characters to recreate the players in-game.
Collaborated with Rare to design a technology stack that combines:
Recursive PCA blendshape parameters.
Stylized facial feature blendshapes.
Facial expression blendshapes.
Collaborated with Rare's art directors and lead artists to define the Champion visual design language that includes body type, skin tone, facial features and hair.
a
![](https://framerusercontent.com/images/bOtETKEmzUJt772oMs3IOr09Ppw.png)
![](https://framerusercontent.com/images/bOtETKEmzUJt772oMs3IOr09Ppw.png)
Summary
Employer
Microsoft - XBOX Studios | Redmond, WA USA
Year
2013
Projects
Halo: The Master Chief Collection - 343 Industries
Role & Responsibilities
Creature Design & Modeling
Collaborated with 343 to assist in redesigning and upscaling the Flood enemies for Halo: Master Chief Collection- 6 remastered halo games. Gamers can toggle between the legacy and new generation game assets on the go.
![](https://framerusercontent.com/images/RDNu5OidmwmrNUhSQMGd4qy719M.jpg)
![](https://framerusercontent.com/images/RDNu5OidmwmrNUhSQMGd4qy719M.jpg)
![](https://framerusercontent.com/images/RDNu5OidmwmrNUhSQMGd4qy719M.jpg)
![](https://framerusercontent.com/images/RDNu5OidmwmrNUhSQMGd4qy719M.jpg)
Original
![](https://framerusercontent.com/images/zZzSwTQtts4BhyODyR3lKjqQ2w.jpg)
![](https://framerusercontent.com/images/zZzSwTQtts4BhyODyR3lKjqQ2w.jpg)
![](https://framerusercontent.com/images/zZzSwTQtts4BhyODyR3lKjqQ2w.jpg)
![](https://framerusercontent.com/images/zZzSwTQtts4BhyODyR3lKjqQ2w.jpg)
Upscaled
Summary
Employer
Microsoft - XBOX Studios | Redmond, WA USA
Year
2013
Role & Responsibilities
Senior Character Artist | Central Media
Member of an agile, adaptive and multifunctional strike team dedicated to establishing and upholding quality standards for all partner game products released on the XBOX Platform. My role included traveling and immersing myself within various 1P game studios to elevate the quality and design of in-game characters and their animation rigs.
Collaborated with Microsoft Research (MSR) to develop a Machine Learning technique that relies on Microsoft Kinect 2.0 hardware to stylize in-game characters to recreate the players in-game.
Collaborated with Rare to design a technology stack that combines:
Recursive PCA blendshape parameters.
Stylized facial feature blendshapes.
Facial expression blendshapes.
Collaborated with Rare's art directors and lead artists to define the Champion visual design language that includes body type, skin tone, facial features and hair.
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