Summary
Year
2011
Projects
Role & Responsibilities
Facial Modeling: Developed advanced facial animation rigs for creatures & characters. 3D sculpting advanced facial expression blendshapes to power extremely expressive and believable stories.
Collaborated with directors, riggers and animators to land great performances for virtual characters beyond what motion capture data can provide.
The Adventures of Tintin - Built facial animation rigs for a collection of hero & background characters.
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